SIMPROVE – Biomedical Simulation Center of The Future
The SIMPROVE project’s fundamental purpose is to significantly raise the state of the art in the field of simulation and training of health-care professionals. The project is aimed at developing a new technological architecture for the current STI MEDICAL system that supports the operation of simulation centres and team training of health-care professionals. This system was initially developed in the Netherlands, in the first decade of the current century, and is now considered one of the world’s most advanced system in this field.
With the SIMPROVE project, we intend to create an architecture and a simulation methodology that clearly assert themselves as more flexible, modular, automated and realistic than the currently available ones as well as a new type of serious games (based on a multiplayer model) supported by a set of tools aimed at creating new simulation and training scenarios (scenario editor) and serious games (serious games editor) which will constitute the basis of the “Biomedical Simulation Centre of the Future”. If these developments are achieved, they will allow the project promoter-leader (STI MEDICAL) to significantly improve and expand its current portfolio worldwide, its co-promoter (INESC TEC) to stand out in providing solutions for simulation and serious games development and its co-promoter (FMUP) to consolidate its national leading role in biomedical simulation and medical education.
CHIC – Cooperative Holistic View on Internet and content
The CHIC – project, aims to develop, test and demonstrate a wide range of new processes, products, and services that have a significant impact on the audiovisual and multimedia sectors. These products by their nature will have a clear mobilizing effect on other important sectors of culture such as the cultural heritage, archives, books, and publications or the performing arts.
HDR4RTT – HDR for Real-time tracking
Tracking multiple objects, in real time, using computer vision algorithms is a very demanding and challenging task especially when trying to accomplish it in extreme lighting conditions. This project will research and develop new high dynamic range (HDR) algorithms to robustly track and display, in real-time, multiple objects in extreme lighting conditions in order to deliver a step change in the quality of the information extracted from video data.
TEC4Growth – FourEyes Research Line
FourEyes aims to make crucial and tangible advances in the digital media sector, the scientific community and in media‐related areas of application or markets, by promoting the exchange of knowledge among researchers with different backgrounds. It will provide the means for scientific, creative and industrial communities to understand how new forms of multimedia content can improve our way of life and be used to produce innovation when in a symbiotic relation with intelligent processing. It is widely accepted that interactive media plays an ever more important role not only in the cultural industry, but in almost all aspects of socioeconomic life, improving each day through increased pervasiveness. Virtual and immersive environments with the ability to engage multiple senses are also emerging.
DouroTur – Tourism and Technological Innovation in the Douro
DouroTur seeks to bridge the gap between the potential of tourism in the Douro and its technological development through the production of scientific knowledge capable of showing how to maximize the benefits of tourism, stimulate the local economy and diminish negative effects. This approach emphasizes a systemic, territorial and integral perspective of tourism as a complex human activity. The research follows an interdisciplinary approach to tourism and a mixed, qualitative and quantitative methodological design that will allow us to gather a very deep knowledge and a thorough diagnosis of tourism in the Douro region. Our contribution in this project is the development of digital marketing tools to support the growth of tourism in a responsible and sustainable manner.
MASSIVE – Multimodal Acknowledgeable multiSenSorial Immersive Virtual Enviroments
MASSIVE conducted a detailed investigation on how to reach an acknowledgeable virtual environment in order to stimulate a user’s five senses and achieve a high immersion. It studied, at a fundamental level, how perceptual issues affect the delivery of the five senses: visuals, audio, smell, taste and feel (temperature, wind-flow, humidity and motion). In order to measure the impact of each sense in the VE experience, the assessment was carried out using objective evaluation of data such as heart rate and skin humidity, among other more subjective methodologies like example surveys that tested whether the experience was immersive or not.