Projects

These are the projects we are working on.

A-MoVeR – Agenda Mobilizadora para o Desenvolvimento de Produtos e Sistemas Inteligentes de Mobilidade Verde

The A-Mover Agenda aims to bring about a substantial change in the industrial development model in the Region of Trás-os-Montes and Alto Douro, through the implementation of a series of industrial investments that will allow the participating companies to enter international segments with high added value, through the creation of 3 totally innovative PPS worldwide:

  1. The Vehicle-to-Everything Smart Antenna for communication between vehicles and other mobility players, via modular 5G solutions
  2. a new electric motorcycle with high autonomy, aimed at promoting comfortable, efficient, and green urban mobility
  3. Secure real-time information collection/management services, which will add value to the region’s automotive cluster, given the concepts of Smart Manufacturing and advanced manufacturing processes in a “factory of the future” logic to be implemented.

LITHME: Language In The Human-Machine Era

LITHME has two aims: to prepare linguistics and its subdisciplines for what is coming; and to facilitate longer term dialogue between linguists and technology developers. How will pervasive augmentation technology affect language in areas such as international law, translation, and other forms of language work? What will this mean for how people identify with specific languages? Could increasing reliance on real-time language technologies actually change the structure of language? Longer term, could developments in brain-machine interfaces serve to complement or even supersede language altogether? Linguistics will be far stronger for robust technological foresight, while developers will benefit from better understanding potential linguistic and societal consequences of their creations.

Meanwhile LITHME will shine a light on the ethical implications of emerging language technologies. Inequality of access to technologies, questions of privacy and security, new vectors for deception and crime; these and other critical issues would be kept to the fore. LITHME will equip linguists and stakeholders for the human-machine era.

Technology and Education - VR and Language learning/teaching

The project on Technology and Education comprises the very research on the fields of VR and language learning and teaching, more exactly EFL language and learning. The educational reality has been a tremendously demanding area and traditional teaching and didactic methodologies are challenged by the more contemporary and ever-evolving approaches as offered by the present day context where technology plays an enormous role. More exactly, VR is addressed as a potential didactic tool and its resources are thought of to facilitate the very activities of both teaching and learning regarding EFL and other languages.

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