Publications

These are the results of our research 📚

BibBase https://bibbase.org/zotero-group/massivevr/3163568
generated by bibbase.org
  2022 (6)
Systematic review of comparative studies of the impact of realism in immersive virtual experiences. Gonçalves, G.; Coelho, H.; Monteiro, P.; Melo, M.; and Bessa, M. ACM Computing Surveys,3533377. May 2022.
Systematic review of comparative studies of the impact of realism in immersive virtual experiences [link]Paper   doi   link   bibtex   abstract  
Immersive multisensory virtual reality technologies for virtual tourism: A study of the user’s sense of presence, satisfaction, emotions, and attitudes. Melo, M.; Coelho, H.; Gonçalves, G.; Losada, N.; Jorge, F.; Teixeira, M. S.; and Bessa, M. Multimedia Systems. February 2022.
Immersive multisensory virtual reality technologies for virtual tourism: A study of the user’s sense of presence, satisfaction, emotions, and attitudes [link]Paper   doi   link   bibtex  
Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters. Narciso, D.; Melo, M.; Rodrigues, S.; Cunha, J. P.; Vasconcelos-Raposo, J.; and Bessa, M. E. IEEE Transactions on Visualization and Computer Graphics,1–1. 2022.
Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters [link]Paper   doi   link   bibtex  
Authoring tools for virtual reality experiences: a systematic review. Coelho, H.; Monteiro, P.; Gonçalves, G.; Melo, M.; and Bessa, M. Multimedia Tools and Applications. March 2022.
Authoring tools for virtual reality experiences: a systematic review [link]Paper   doi   link   bibtex  
What is the relationship between the sense of presence and learning in virtual reality? A 24 years systematic literature review. Krassmann, A.; Melo, M.; Pinto, D.; Peixoto, B.; Bessa, M.; and Bercht, M. PRESENCE: Virtual and Augmented Reality,1–19. March 2022.
What is the relationship between the sense of presence and learning in virtual reality? A 24 years systematic literature review [link]Paper   doi   link   bibtex  
Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review. Melo, M.; Gonçalves, G.; Monteiro, P.; Coelho, H.; Vasconcelos-Raposo, J.; and Bessa, M. IEEE Transactions on Visualization and Computer Graphics, 28(2): 1428–1442. February 2022.
Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review [link]Paper   doi   link   bibtex  
  2021 (17)
Realidade virtual no ensino: desenvolvimento de conteúdos imersivos para o ensino de língua estrangeira. Peixoto, B. Master's thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, December 2021.
Realidade virtual no ensino: desenvolvimento de conteúdos imersivos para o ensino de língua estrangeira [link]Paper   link   bibtex  
I am busy! Do my footsteps sound matter? A study of the sense of presence and user satisfaction in VR. Monteiro, P.; Coelho, H.; Melo, M.; and Bessa, M. Technical Report Porto, Portugal, November 2021.
link   bibtex  
Digital Marketing - Promotional Development through Virtual Reality. Martins, S.; Melo, M.; Gonçalves, G.; Barbosa, L.; Meirinhos, G.; and Bessa, M. November 2021. 2021 International Conference on Graphics and Interaction (ICGI)
link   bibtex  
The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review. Silva, R.; Duque, D.; Melo, M.; and Moura, J. M. In 2021 International Conference on Graphics and Interaction (ICGI), pages 1–8, Porto, Portugal, November 2021. IEEE
The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review [link]Paper   doi   link   bibtex  
Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups. Melo, M.; Goncalves, G.; Narciso, D.; and Bessa, M. In 2021 International Conference on Graphics and Interaction (ICGI), pages 1–8, Porto, Portugal, November 2021. IEEE
Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups [link]Paper   doi   link   bibtex  
Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments. Peixoto, B.; Melo, M.; Cabral, L.; and Bessa, M. In 2021 International Conference on Graphics and Interaction (ICGI), pages 1–7, Porto, Portugal, November 2021. IEEE
Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments [link]Paper   doi   link   bibtex  
Does gamification in virtual reality improve second language learning?. Pinto, R. D.; Monteiro, P.; Melo, M.; Cabral, L.; and Bessa, M. In 2021 International Conference on Graphics and Interaction (ICGI), pages 1–8, Porto, Portugal, November 2021. IEEE
Does gamification in virtual reality improve second language learning? [link]Paper   doi   link   bibtex  
Foreign Language Learning Gamification Using Virtual Reality—A Systematic Review of Empirical Research. Pinto, R. D.; Peixoto, B.; Melo, M.; Cabral, L.; and Bessa, M. Education Sciences, 11(5): 222. May 2021.
Foreign Language Learning Gamification Using Virtual Reality—A Systematic Review of Empirical Research [link]Paper   doi   link   bibtex  
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR. Gonçalves, G.; Melo, M.; Barbosa, L.; Vasconcelos-Raposo, J.; and Bessa, M. Virtual Reality. May 2021. todo
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR [link]Paper   doi   link   bibtex  
A survey of multisensory VR and AR applications for cultural heritage. Marto, A.; Gonçalves, A.; Melo, M.; and Bessa, M. Computers & Graphics,S0097849321002120. October 2021. todo
A survey of multisensory VR and AR applications for cultural heritage [link]Paper   doi   link   bibtex  
Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities. Gonçalves, G.; Monteiro, P.; Coelho, H.; Melo, M.; and Bessa, M. IEEE Access, 9: 89150–89161. 2021.
Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities [link]Paper   doi   link   bibtex  
The Relationship Between Cybersickness, Sense of Presence, and the Users’ Expectancy and Perceived Similarity Between Virtual and Real Places. Magalhaes, M.; Melo, M.; Bessa, M.; and Coelho, A. F. IEEE Access, 9: 79685–79694. 2021.
The Relationship Between Cybersickness, Sense of Presence, and the Users’ Expectancy and Perceived Similarity Between Virtual and Real Places [link]Paper   doi   link   bibtex  
Could Virtual Reality Substitute the ‘Real’ Experience? Evidence from a UNESCO World Heritage Site in Northern Portugal. Losada, N.; Jorge, F.; Teixeira, M. S.; Melo, M.; and Bessa, M. In Abreu, A.; Liberato, D.; González, E. A.; and Garcia Ojeda, J. C., editor(s), Advances in Tourism, Technology and Systems, volume 209, pages 153–161, Singapore, 2021. Springer Singapore Series Title: Smart Innovation, Systems and Technologies
Could Virtual Reality Substitute the ‘Real’ Experience? Evidence from a UNESCO World Heritage Site in Northern Portugal [link]Paper   doi   link   bibtex  
Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review. Peixoto, B.; Pinto, D.; Melo, M.; Cabral, L.; and Bessa, M. IEEE Access, 9: 48952–48962. 2021.
Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review [link]Paper   doi   link   bibtex  
Hands-free interaction in immersive virtual reality: A systematic review. Monteiro, P.; Gonçalves, G.; Coelho, H.; Melo, M.; and Bessa, M. IEEE Transactions on Visualization and Computer Graphics, 27(5): 2702–2713. May 2021.
Hands-free interaction in immersive virtual reality: A systematic review [link]Paper   doi   link   bibtex  
Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario. Monteiro, P.; Melo, M.; Valente, A.; Vasconcelos-Raposo, J.; and Bessa, M. IEEE Transactions on Human-Machine Systems, 51(2): 65–74. April 2021.
Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario [link]Paper   doi   link   bibtex  
A systematic review on the use of immersive virtual reality to train professionals. Narciso, D.; Melo, M.; Rodrigues, S.; Paulo Cunha, J.; Vasconcelos-Raposo, J.; and Bessa, M. Multimedia Tools and Applications, 80(9): 13195–13214. April 2021.
A systematic review on the use of immersive virtual reality to train professionals [link]Paper   doi   link   bibtex  
  2020 (11)
Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence. Krassmann, A.; Melo, M.; Peixoto, B.; Pinto, D.; Bessa, M.; and Bercht, M. In Chen, J. Y. C.; and Fragomeni, G., editor(s), Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, volume 12191, pages 270–286, Cham, 2020. Springer International Publishing Series Title: Lecture Notes in Computer Science
Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence [link]Paper   doi   link   bibtex  
The Impact of Olfactory and Wind Stimuli on 360 Videos Using Head-mounted Displays. Narciso, D.; Melo, M.; Vasconcelos-Raposo, J.; and Bessa, M. ACM Transactions on Applied Perception, 17(1): 1–13. March 2020.
The Impact of Olfactory and Wind Stimuli on 360 Videos Using Head-mounted Displays [link]Paper   doi   link   bibtex  
A novel method to enhance the touristic 360º promotional video experience. Gonçalves, G.; Melo, M.; Vasconcelos-Raposo, J.; and Bessa, M. Multimedia Tools and Applications, 79(31-32): 22905–22927. August 2020.
A novel method to enhance the touristic 360º promotional video experience [link]Paper   doi   link   bibtex  
Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations. Vasconcelos-Raposo, J.; Melo, M.; Barbosa, L.; Teixeira, C.; Cabral, L.; and Bessa, M. Behaviour & Information Technology,1–11. April 2020.
Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations [link]Paper   doi   link   bibtex  
Virtual reality in training: an experimental study with firefighters. Narciso, D.; Melo, M.; Vasconcelos-Raposo, J.; Paulo Cunha, J.; and Bessa, M. Multimedia Tools and Applications, 79(9-10): 6227–6245. March 2020.
Virtual reality in training: an experimental study with firefighters [link]Paper   doi   link   bibtex  
Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments. Gonçalves, G.; Melo, M.; Vasconcelos-Raposo, J.; and Bessa, M. IEEE Transactions on Visualization and Computer Graphics, 26(11): 3231–3240. November 2020.
Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments [link]Paper   doi   link   bibtex  
Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts:. Krassmann, A.; Mazzuco, A.; Melo, M.; Bessa, M.; and Bercht, M. In Proceedings of the 12th International Conference on Computer Supported Education, pages 155–162, Prague, Czech Republic, 2020. SCITEPRESS - Science and Technology Publications
Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts: [link]Paper   doi   link   bibtex  
A Comparative Study Between Wired and Wireless Virtual Reality Setups. Gonçalves, G.; Monteiro, P.; Melo, M.; Vasconcelos-Raposo, J.; and Bessa, M. IEEE Access, 8: 29249–29258. 2020.
A Comparative Study Between Wired and Wireless Virtual Reality Setups [link]Paper   doi   link   bibtex  
Backward Compatible Object Detection Using HDR Image Content. Mukherjee, R.; Melo, M.; Filipe, V.; Chalmers, A.; and Bessa, M. IEEE Access, 8: 142736–142746. 2020.
Backward Compatible Object Detection Using HDR Image Content [link]Paper   doi   link   bibtex  
Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the Experience. Marto, A.; Melo, M.; Gonçalves, A.; and Bessa, M. IEEE Access, 8: 193744–193756. 2020.
Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the Experience [link]Paper   doi   link   bibtex  
Impact of Different Stimuli on User Stress During a Virtual Firefighting Training Exercise. Narciso, D.; Melo, M.; Rodrigues, S.; Paulo Cunha, J.; and Bessa, M. In 2020 IEEE 20th International Conference on Bioinformatics and Bioengineering (BIBE), pages 813–818, Cincinnati, OH, USA, October 2020. IEEE
Impact of Different Stimuli on User Stress During a Virtual Firefighting Training Exercise [link]Paper   doi   link   bibtex  
  2019 (22)
Developing Training Applications for Hydrogen Emergency Response Training. Pinto, R. D.; Peixoto, B.; Gonçalves, G.; Melo, M.; Amorim, V.; and Bessa, M. In 2019 International Conference on Graphics and Interaction (ICGI), pages 130–136, Faro, Portugal, November 2019. IEEE
Developing Training Applications for Hydrogen Emergency Response Training [link]Paper   doi   link   bibtex  
Menus for Virtual Environments. Monteiro, P.; Coelho, H.; Gonçalves, G.; Pinto, M.; Melo, M.; and Bessa, M. November 2019. 2019 International Conference on Graphics and Interaction (ICGI)
link   bibtex  
The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments. Coelho, H.; Melo, M.; Branco, F.; Vasconcelos-Raposo, J.; and Bessa, M. In Rocha, Á.; Adeli, H.; Reis, L. P.; and Costanzo, S., editor(s), New Knowledge in Information Systems and Technologies, volume 931, pages 696–705, Cham, 2019. Springer International Publishing Series Title: Advances in Intelligent Systems and Computing
The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments [link]Paper   doi   link   bibtex  
The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments. Gonçalves, G.; Melo, M.; Martins, J.; Vasconcelos-Raposo, J.; and Bessa, M. In Rocha, Á.; Adeli, H.; Reis, L. P.; and Costanzo, S., editor(s), New Knowledge in Information Systems and Technologies, volume 931, pages 686–695, Cham, 2019. Springer International Publishing Series Title: Advances in Intelligent Systems and Computing
The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments [link]Paper   doi   link   bibtex  
Using Virtual Reality Tools for Teaching Foreign Languages. Peixoto, B.; Pinto, D.; Krassmann, A.; Melo, M.; Cabral, L.; and Bessa, M. In Rocha, Á.; Adeli, H.; Reis, L. P.; and Costanzo, S., editor(s), New Knowledge in Information Systems and Technologies, volume 932, pages 581–588, Cham, 2019. Springer International Publishing Series Title: Advances in Intelligent Systems and Computing
Using Virtual Reality Tools for Teaching Foreign Languages [link]Paper   doi   link   bibtex  
Virtual Reality in Education: Learning a Foreign Language. Pinto, D.; Peixoto, B.; Krassmann, A.; Melo, M.; Cabral, L.; and Bessa, M. In Rocha, Á.; Adeli, H.; Reis, L. P.; and Costanzo, S., editor(s), New Knowledge in Information Systems and Technologies, volume 932, pages 589–597, Cham, 2019. Springer International Publishing Series Title: Advances in Intelligent Systems and Computing
Virtual Reality in Education: Learning a Foreign Language [link]Paper   doi   link   bibtex  
Avatares para interação de elevada fidelidade em ambientes virtuais imersivos. Correia, F. Master's thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, November 2019.
Avatares para interação de elevada fidelidade em ambientes virtuais imersivos [link]Paper   link   bibtex  
Applying UTAUT Model for an Acceptance Study Alluding the Use of Augmented Reality in Archaeological Sites:. Marto, A.; Gonçalves, A.; Martins, J.; and Bessa, M. In Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, pages 111–120, Prague, Czech Republic, 2019. SCITEPRESS - Science and Technology Publications
Applying UTAUT Model for an Acceptance Study Alluding the Use of Augmented Reality in Archaeological Sites: [link]Paper   doi   link   bibtex  
Immersive 360º video user experience: impact of different variables in the sense of presence and cybersickness. Narciso, D.; Bessa, M.; Melo, M.; Coelho, A.; and Vasconcelos-Raposo, J. Universal Access in the Information Society, 18(1): 77–87. March 2019.
Immersive 360º video user experience: impact of different variables in the sense of presence and cybersickness [link]Paper   doi   link   bibtex  
Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population. Vasconcelos-Raposo, J.; Bessa, M.; Teixeira, C.; Cabral, L.; and Melo, M. International Journal of Human–Computer Interaction, 35(6): 441–447. April 2019.
Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population [link]Paper   doi   link   bibtex  
Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language. Vasconcelos-Raposo, J.; Melo, M.; Teixeira, C.; Cabral, L.; and Bessa, M. International Journal of Human-Computer Studies, 125: 1–6. May 2019.
Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language [link]Paper   doi   link   bibtex  
Collaborative immersive authoring tool for real-time creation of multisensory VR experiences. Coelho, H.; Melo, M.; Martins, J.; and Bessa, M. Multimedia Tools and Applications, 78(14): 19473–19493. July 2019.
Collaborative immersive authoring tool for real-time creation of multisensory VR experiences [link]Paper   doi   link   bibtex  
Learning Preferential Perceptual Exposure for HDR Displays. Bashford-Rogers, T.; Melo, M.; Marnerides, D.; Bessa, M.; Debattista, K.; and Chalmers, A. IEEE Access, 7: 36800–36809. 2019.
Learning Preferential Perceptual Exposure for HDR Displays [link]Paper   doi   link   bibtex  
Comparison of Radial and Panel Menus in Virtual Reality. Monteiro, P.; Coelho, H.; Gonçalves, G.; Melo, M.; and Bessa, M. IEEE Access, 7: 116370–116379. 2019.
Comparison of Radial and Panel Menus in Virtual Reality [link]Paper   doi   link   bibtex  
Displaying detail in bright environments: A 10,000 nit display and its evaluation. Hatchett, J.; Toffoli, D.; Melo, M.; Bessa, M.; Debattista, K.; and Chalmers, A. Signal Processing: Image Communication, 76: 125–134. August 2019.
Displaying detail in bright environments: A 10,000 nit display and its evaluation [link]Paper   doi   link   bibtex  
Correlation between Game Experience and Presence in immersive virtual reality games. Gonçalves, G.; Coelho, H.; Monteiro, P.; Melo, M.; and Bessa, M. In 2019 International Conference on Graphics and Interaction (ICGI), pages 107–114, Faro, Portugal, November 2019. IEEE
Correlation between Game Experience and Presence in immersive virtual reality games [link]Paper   doi   link   bibtex  
Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical Factories. Yildiz, E.; Melo, M.; Moller, C.; and Bessa, M. In 2019 International Conference on Graphics and Interaction (ICGI), pages 48–55, Faro, Portugal, November 2019. IEEE
Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical Factories [link]Paper   doi   link   bibtex  
Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments. Magalhães, M.; Melo, M.; Coelho, A.; and Bessa, M. In 2019 International Conference on Graphics and Interaction (ICGI), pages 94–100, Faro, Portugal, November 2019. IEEE
Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments [link]Paper   doi   link   bibtex  
Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer. Narciso, D.; Bessa, M.; Melo, M.; and Vasconcelos-Raposo, J. In 2019 International Conference on Graphics and Interaction (ICGI), pages 115–121, Faro, Portugal, November 2019. IEEE
Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer [link]Paper   doi   link   bibtex  
Evaluation of different body tracking configurations in the sense of presence and embodiment. Correia, F.; Gonçalves, G.; Monteiro, P.; Coelho, H.; Melo, M.; and Bessa, M. In 2019 International Conference on Graphics and Interaction (ICGI), pages 101–106, Faro, Portugal, November 2019. IEEE
Evaluation of different body tracking configurations in the sense of presence and embodiment [link]Paper   doi   link   bibtex  
Authoring tools for creating 360 multisensory videos—Evaluation of different interfaces. Coelho, H.; Melo, M.; Barbosa, L.; Martins, J.; Teixeira, M. S.; and Bessa, M. Expert Systems,e12418. May 2019.
Authoring tools for creating 360 multisensory videos—Evaluation of different interfaces [link]Paper   doi   link   bibtex  
SensiMAR - Designing a Multisensory AR System. Marto, A.; Gonçalves, A.; and Bessa, M. In 2019 International Conference on Graphics and Interaction (ICGI), pages 9–16, Faro, Portugal, November 2019. IEEE
SensiMAR - Designing a Multisensory AR System [link]Paper   doi   link   bibtex  
  2018 (11)
Virtual Reality Training and Certification for Firefighters for Hydrogen Applications. Amorim, V.; Bessa, M.; Melo, M.; and Gonçalves, G. 2018. European Hydrogen Energy Conference 2018
Virtual Reality Training and Certification for Firefighters for Hydrogen Applications [pdf]Paper   link   bibtex  
Immersive Edition of Multisensory 360 Videos. Coelho, H.; Melo, M.; Barbosa, L.; Martins, J.; Sérgio, M.; and Bessa, M. In Rocha, Á.; Adeli, H.; Reis, L. P.; and Costanzo, S., editor(s), Trends and Advances in Information Systems and Technologies, volume 746, pages 309–318, Cham, 2018. Springer International Publishing Series Title: Advances in Intelligent Systems and Computing
Immersive Edition of Multisensory 360 Videos [link]Paper   doi   link   bibtex  
Navegação em Ambientes Virtuais: Avaliação de Diferentes Interfaces. Monteiro, P. Master's thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, March 2018.
Navegação em Ambientes Virtuais: Avaliação de Diferentes Interfaces [link]Paper   link   bibtex  
Criação e edição de conteúdos imersivos multissensoriais num Ambiente Virtual. Coelho, H. Master's thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, March 2018.
Criação e edição de conteúdos imersivos multissensoriais num Ambiente Virtual [link]Paper   link   bibtex  
The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments. Bessa, M.; Melo, M.; Augusto Sousa, A.; and Vasconcelos-Raposo, J. Computers & Graphics, 71: 35–41. April 2018.
The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments [link]Paper   doi   link   bibtex  
A Context-Aware Method for Authentically Simulating Outdoors Shadows for Mobile Augmented Reality. Barreira, J.; Bessa, M.; Barbosa, L.; and Magalhães, L. IEEE Transactions on Visualization and Computer Graphics, 24(3): 1223–1231. March 2018.
A Context-Aware Method for Authentically Simulating Outdoors Shadows for Mobile Augmented Reality [link]Paper   doi   link   bibtex  
Virtual Reality Games: A Study About the Level of Interaction vs. Narrative and the Gender in Presence and Cybersickness. Gonçalves, G.; Melo, M.; and Bessa, M. In 2018 International Conference on Graphics and Interaction (ICGI), pages 1–8, Lisbon, November 2018. IEEE
Virtual Reality Games: A Study About the Level of Interaction vs. Narrative and the Gender in Presence and Cybersickness [link]Paper   doi   link   bibtex  
Use of the Physiological Response to Improve the Gaming Experience. Pinto, M.; Melo, M.; and Bessa, M. In 2018 International Conference on Graphics and Interaction (ICGI), pages 1–7, Lisbon, November 2018. IEEE
Use of the Physiological Response to Improve the Gaming Experience [link]Paper   doi   link   bibtex  
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender. Melo, M.; Vasconcelos-Raposo, J.; and Bessa, M. Computers & Graphics, 71: 159–165. April 2018.
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender [link]Paper   doi   link   bibtex  
Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays:. Melo, M.; Bouatouch, K.; Bessa, M.; Coelho, H.; Cozot, R.; and Chalmers, A. In Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, pages 232–239, Funchal, Madeira, Portugal, 2018. SCITEPRESS - Science and Technology Publications
Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays: [link]Paper   doi   link   bibtex  
Application of the steering law to virtual reality walking navigation interfaces. Monteiro, P.; Carvalho, D.; Melo, M.; Branco, F.; and Bessa, M. Computers & Graphics, 77: 80–87. December 2018.
Application of the steering law to virtual reality walking navigation interfaces [link]Paper   doi   link   bibtex  
  2017 (12)
Estimativa de distâncias egocêntricas: mundo real vs. ambientes virtuais. Coelho, H.; Bessa, M.; and Melo, M. October 2017. 2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI)
Estimativa de distâncias egocêntricas: mundo real vs. ambientes virtuais [link]Paper   link   bibtex  
Utilização da resposta fisiológica em ambientes de realidade virtual para aumentar o envolvimento dos utilizadores. Pinto, M. Master's thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, December 2017.
Utilização da resposta fisiológica em ambientes de realidade virtual para aumentar o envolvimento dos utilizadores [link]Paper   link   bibtex  
Desenho e avaliação de ambientes virtuais multissensoriais. Gonçalves, G. Master's thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, December 2017.
Desenho e avaliação de ambientes virtuais multissensoriais [link]Paper   link   bibtex  
Desenvolvimento de aplicações de realidade aumentada coerentes com o contexto ambiental. Barreira, J. Ph.D. Thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, February 2017.
Desenvolvimento de aplicações de realidade aumentada coerentes com o contexto ambiental [link]Paper   link   bibtex  
Context-aware HDR video distribution for mobile devices. Melo, M.; Barbosa, L.; Bessa, M.; Debattista, K.; and Chalmers, A. Multimedia Tools and Applications, 76(15): 16605–16623. August 2017.
Context-aware HDR video distribution for mobile devices [link]Paper   doi   link   bibtex  
A multisensory virtual experience model for thematic tourism: A Port wine tourism application proposal. Martins, J.; Gonçalves, R.; Branco, F.; Barbosa, L.; Melo, M.; and Bessa, M. Journal of Destination Marketing & Management, 6(2): 103–109. June 2017.
A multisensory virtual experience model for thematic tourism: A Port wine tourism application proposal [link]Paper   doi   link   bibtex  
A POSIÇÃO DO ALVO NA INFLUÊNCIA DO MOVIMENTO OCULAR EM TAREFAS DE PESQUISA NAVEGACIONAL E INFORMATIVA. Vasconcelos-Raposo, J.; Teixeira, C.; Alves, C.; Lopes, H.; Mendes, M.; Andrade, P.; and Melo, M. PsychTech & Health Journal, 1(1): 14–20. September 2017.
A POSIÇÃO DO ALVO NA INFLUÊNCIA DO MOVIMENTO OCULAR EM TAREFAS DE PESQUISA NAVEGACIONAL E INFORMATIVA [link]Paper   doi   link   bibtex  
HDR Video on Small Screen Devices. Melo, M.; Bessa, M.; Debattista, K.; and Chalmers, A. In High Dynamic Range Video, pages 173–188. Elsevier, 2017.
HDR Video on Small Screen Devices [link]Paper   doi   link   bibtex  
Evaluation of virtual reality navigation interfaces using the steering law. Monteiro, P.; Carvalho, D.; Melo, M.; Branco, F.; and Bessa, M. In 2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI), pages 1–7, Guimaraes, October 2017. IEEE
Evaluation of virtual reality navigation interfaces using the steering law [link]Paper   doi   link   bibtex  
Impact of different display devices and types of virtual environments on emotions and feeling of presence. Bessa, M.; Coelho, H.; Melo, M.; and Pinto, M. In 2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI), pages 1–7, Guimaraes, October 2017. IEEE
Impact of different display devices and types of virtual environments on emotions and feeling of presence [link]Paper   doi   link   bibtex  
Multisensory virtual environment for firefighter training simulation: Study of the impact of haptic feedback on task execution. Barbosa, L.; Monteiro, P.; Pinto, M.; Coelho, H.; Melo, M.; and Bessa, M. In 2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI), pages 1–7, Guimaraes, October 2017. IEEE
Multisensory virtual environment for firefighter training simulation: Study of the impact of haptic feedback on task execution [link]Paper   doi   link   bibtex  
Age group differences in performance using distinct input modalities: A target acquisition performance evaluation. Carvalho, D.; Bessa, M.; Magalhães, L.; Melo, M.; and Carrapatoso, E. In 2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI), pages 1–8, Guimarães, October 2017. IEEE
Age group differences in performance using distinct input modalities: A target acquisition performance evaluation [link]Paper   doi   link   bibtex  
  2016 (10)
Impact of Screen Reflections on the Visualization of HDR Video on Mobile Devices: a Pilot Study. Melo, M.; Barbosa, L.; Amorim, V.; and Bessa, M. Technical Report Covilhã, Portugal, 2016. 2016 23rd Encontro Português de Computação Gráfica e Interação (EPCGI)
Impact of Screen Reflections on the Visualization of HDR Video on Mobile Devices: a Pilot Study [link]Paper   link   bibtex  
High dynamic range video for mobile devices. Melo, M. Ph.D. Thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, April 2016.
High dynamic range video for mobile devices [link]Paper   link   bibtex  
Proposal of a novel multimodal interaction model for users of different age groups. Carvalho, D. Ph.D. Thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, 2016.
Proposal of a novel multimodal interaction model for users of different age groups [link]Paper   link   bibtex  
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample. Vasconcelos-Raposo, J.; Bessa, M.; Melo, M.; Barbosa, L.; Rodrigues, R.; Teixeira, C.; Cabral, L.; and Augusto Sousa, A. Presence: Teleoperators and Virtual Environments, 25(3): 191–203. December 2016.
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample [link]Paper   doi   link   bibtex  
Presence in virtual environments: Objective metrics vs. subjective metrics — A pilot study. Melo, M.; Rocha, T.; Barbosa, L.; and Bessa, M. In 2016 23rd Encontro Português de Computação Gráfica e Interação (EPCGI), pages 1–6, Covilha, Portugal, November 2016. IEEE
Presence in virtual environments: Objective metrics vs. subjective metrics — A pilot study [link]Paper   doi   link   bibtex  
The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle. Melo, M.; Rocha, T.; Barbosa, L.; and Bessa, M. In Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, pages 20–24, Vila Real Portugal, December 2016. ACM
The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle [link]Paper   doi   link   bibtex  
Evaluating selection, manipulation and navigation tasks by people with intellectual disabilities: Learning level comparison of user interaction performance with digital content. Rocha, T.; Bessa, M.; Melo, M.; Barroso, J.; and Cabral, L. In 2016 23rd Encontro Português de Computação Gráfica e Interação (EPCGI), pages 1–8, Covilha, Portugal, November 2016. IEEE
Evaluating selection, manipulation and navigation tasks by people with intellectual disabilities: Learning level comparison of user interaction performance with digital content [link]Paper   doi   link   bibtex  
The impact of different exposure times to 360° video experience on the sense of presence. Melo, M.; Sampaio, S.; Barbosa, L.; Vasconcelos-Raposo, J.; and Bessa, M. In 2016 23rd Encontro Português de Computação Gráfica e Interação (EPCGI), pages 1–5, Covilha, Portugal, November 2016. IEEE
The impact of different exposure times to 360° video experience on the sense of presence [link]Paper   doi   link   bibtex  
HDR video on mobile devices: Unlocker of new opportunities for digital business. Melo, M.; Barbosa, L.; Meira, C.; Branco, F.; and Bessa, M. In 2016 11th Iberian Conference on Information Systems and Technologies (CISTI), pages 1–6, Gran Canaria, Spain, June 2016. IEEE
HDR video on mobile devices: Unlocker of new opportunities for digital business [link]Paper   doi   link   bibtex  
Does 3D 360 video enhance user's VR experience?: An Evaluation Study. Bessa, M.; Melo, M.; Narciso, D.; Barbosa, L.; and Vasconcelos-Raposo, J. In Proceedings of the XVII International Conference on Human Computer Interaction, pages 1–4, Salamanca Spain, September 2016. ACM
Does 3D 360 video enhance user's VR experience?: An Evaluation Study [link]Paper   doi   link   bibtex  
  2015 (6)
Reorganization of Web sites content based on users visual behaviour. Gonçalves, M. Ph.D. Thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, July 2015.
Reorganization of Web sites content based on users visual behaviour [link]Paper   link   bibtex  
Modelo de descrição de experiências multissensoriais multiutilizador. Rodrigues, R.; Magalhães, E.; Silva, H. d.; Bessa, M.; Coelho, A.; and Augusto Sousa, A. 22º Encontro Português de Computação Gráfica e Interação 2015,8 pages. 2015. Artwork Size: 8 pages ISBN: 9783038681281 Publisher: The Eurographics Association Version Number: 055-062
Modelo de descrição de experiências multissensoriais multiutilizador [link]Paper   doi   link   bibtex  
Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels: Evaluation of Tone Mapping Operators for HDR Video. Melo, M.; Bessa, M.; Debattista, K.; and Chalmers, A. Computer Graphics Forum, 34(8): 38–49. December 2015.
Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels: Evaluation of Tone Mapping Operators for HDR Video [link]Paper   doi   link   bibtex  
Information system for the management and visualization of multisensorial contents. Freitas, J.; Meira, C.; Melo, M.; Barbosa, L.; and Bessa, M. In 2015 10th Iberian Conference on Information Systems and Technologies (CISTI), pages 1–7, Aveiro, Portugal, June 2015. IEEE
Information system for the management and visualization of multisensorial contents [link]Paper   doi   link   bibtex  
Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study. Melo, M.; Bessa, M.; Barbosa, L.; Debattista, K.; and Chalmers, A. EURASIP Journal on Image and Video Processing, 2015(1): 44. December 2015.
Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study [link]Paper   doi   link   bibtex  
Multi-sensory Storytelling to Support Learning for People with Intellectual Disability: An Exploratory Didactic Study. Matos, A.; Rocha, T.; Cabral, L.; and Bessa, M. Procedia Computer Science, 67: 12–18. 2015.
Multi-sensory Storytelling to Support Learning for People with Intellectual Disability: An Exploratory Didactic Study [link]Paper   doi   link   bibtex  
  2014 (3)
Desenvolvimento de ferramentas para criação e visualização de conteúdos multissensoriais. Freitas, J. Master's thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, April 2014.
Desenvolvimento de ferramentas para criação e visualização de conteúdos multissensoriais [link]Paper   link   bibtex  
Visualização de vídeos HDR em dispositivos móveis. Meira, C. Master's thesis, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, April 2014.
Visualização de vídeos HDR em dispositivos móveis [link]Paper   link   bibtex  
Evaluation of HDR video tone mapping for mobile devices. Melo, M.; Bessa, M.; Debattista, K.; and Chalmers, A. Signal Processing: Image Communication, 29(2): 247–256. February 2014.
Evaluation of HDR video tone mapping for mobile devices [link]Paper   doi   link   bibtex  
  2013 (2)
Evaluation of Tone Mapping Operators for HDR video on small form factor displays. Melo, M.; Bessa, M.; Debattista, K.; and Chalmers, A. In First Internacional Conference and SME Workshop on HDR imaging 2013, pages 22–25, 2013. HDRI, Cost Action ic1005
Evaluation of Tone Mapping Operators for HDR video on small form factor displays [link]Paper   link   bibtex  
Performance of HDR video in Mobile Devices. Meira, C.; Melo, M.; Bessa, M.; and Chalmers, A. In First Internacional Conference and SME Workshop on HDR imaging 2013, pages 17–21, 2013. HDRI, Cost Action ic1005
Performance of HDR video in Mobile Devices [link]Paper   link   bibtex  
  undefined (1)
Authoring tools for virtual reality experiences: a systematic review. Coelho, H.; Monteiro, P.; Gonçalves, G.; Melo, M.; and Bessa, M. . .
doi   link   bibtex  
Scroll to top